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The Incident
A leadership-under-pressure simulation.
Comedic crises. Real decisions. Actual consequences.
Player guide
Objective: Handle a fast-moving leadership incident with incomplete information.
- Read your role and decision options carefully.
- The Lead makes the visible call, but team input shapes the outcome.
- Each choice affects trust, control, and consequences.
- The game ends after the incident arc and final reflection.
The Incident
Room PIN
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Share this PIN with players
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Host guide
Objective: Handle a fast-moving leadership incident with incomplete information.
- Create the room, choose a scenario, and start when players have joined.
- Watch who becomes The Lead and advance between decision rounds.
- Keep discussion focused on tradeoffs, not perfect answers.
- Debrief pressure, communication style, and decision ownership.
Host controls the room. You will see who becomes The Lead and can advance between rounds.
Your Role
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THE LEAD
You are the decision-maker. Three decisions stand between you and resolution — or disaster.
Your team holds information you don't. Whether they share it is up to them.
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TEAM MEMBER
You have one piece of intel the Lead doesn't know. You decide whether to share it, push back, or stay silent.
Each choice changes what the Lead can do.
Your Intel Card — Private
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Decision 1 of 3
90
Leadership Style
Intel shared. Watching...
Waiting for The Lead to decide...
Feed
Key Intel for this decision
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Result
Decisions Made
Intel Cards
Leadership Style Timeline
Debrief
Step into the debrief when the host is ready. Use the decision log to explain what moved or blocked the room.
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Debrief
Take one question at a time. Connect the game back to how information, safety, and leadership style shaped the result.
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